![]() *It's just a harmless ladder to nowhere in particular. Yes She has no Led and that makes her uglier with the Weapon without Skin. You don't make an actual class leveling system with skill tree and gameplay effects depend on a 'cosmetic grind' leveling system that has zero gameplay ramifications. Killing Floor 2: HmTech-401 Prestige Skin is Very Disappointed You gain levels in the game, pick up 5 Prestige during the entire game, which even takes forever, to gain a decharacterized Medic Weapon Skin. Ye i just want new prestige not new skill not more level They found the streets all but deserted, with little to see apart from gaudy posters and banners proclaiming the life-and-death class struggle between the. (Just don't make a Perk level extension that has a dependency on Prestige level, because that isn't sensible). It's just a superficial grind with no effect on combat capabilities, so go for it. You would allow any level 25 Perk, irrespective of its Prestige level, to level up towards Perk level 30. You don't make make an actual class leveling system with skill tree and gameplay effects depend on a 'cosmetic grind' leveling system that has zero gameplay ramifications. One involves gameplay/combat effects, the other is strictly cosmetic/xp boost.įor example, let's say KF2 extended its max Perk level to 30 along with new skills at 30, but it only allowed players with max Prestige to level their Perk past 25. Perk level and Prestige level are very different. The RPG backpack already exists.Killing floor 1 max perk level is 6 so it make sense for a Prestige 6 with full gold perk icon like KF 1 have. The only other class that can stay in melee for awhile on higher difficulties is survivalist with the hemoclobber equipped and even then they can only dish. No other class can last as long and dish out as much damage in melee when compared to the berserker. ![]() I hope we will see an armor set one day to match those perk skins tho armor skins matching the perk could be a great idea even for zedconomy. The Berserker (zerk) in Killing Floor 2 is the class that specializes in melee combat. I highly doubt there will ever be totally new weapons for perks considering the work needed to make them + the butthurt would be immense As of the 'Back & Kickin’ Brass' update, perks can be prestiged up to rank 5. ![]() They are barely making it with the skins, all this perk stuff should be like one or two updates not a 100 year strech With that said though, I feel like if we do get new Tier 1 weapons, they'll definitely be cross-perk weapons to cut corners. Strategy Guides Killing Floor 2: How To Prestige By Patrick Armstrong Published In Killing Floor 2, understanding the Prestige system is pretty straightforward. Heres the rundown on which class to choose. 4 if you count a single colt 911 Unsure if we should count a singular Tier 2 pistol as a Tier 1.įunctionality-wise, they are in fact Tier 1 weapons but at the same time, they also trivialize the purchasing of a Tier 2 weapon since you'll only have to shell out $325 vs $650 if you could get a singular pistol as a starting weapon. Solo players in Killing Floor 2 need to be careful when picking a class. ![]() To think gunslinger has 3 tier 1 alternatives tough. Takes between 1-2 hours to get your perk to 15. That is why I do not prestige my perks anymore. I want that so bad, but I feel creating 10 sidegrades for the 10 perks could take a lot of effort and upset the fanbase. The only problem IMO is that you will have to play on low difficulty servers again, and it is just boring and simple, even if you have a low level. If we get new Tier 1 weapons with similar balance, then why shouldn't we have Tier 1 weapons as a prestige incentive? In the case of Gunslinger, maybe this could work?īut yeah, the reason I mention the Gunslinger specifically is because none of his Tier 1 weapons are better or worse than one another. Originally posted by Aya Shameimaru:IMHO, I feel like they shouldn't do another prestige level and create new Tier 1 weapons as incentives for the currently existing prestige ranks.
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